Thursday, March 26, 2009

WELCOME TO THE ARCHIVE!

This is where I archived my older posts that no longer fit the format. My current blog is linked to the right.

If I ever again feel the need to publish old commercial work, or write a long-winded essay with no illustrations, perhaps I'll post it here.

But I kind of hope I don't.

Wednesday, July 23, 2008

DEFENDING YOUR LIFE

My rep, Diane Boston at Way Art, sent me a list of biographical questions for use in promotional materials. I started reading them and right off the bat, she's asking for my theories about storyboards and advertising. So of course my first thought is, how am I going to bullshit my way through this? But as I got into the writing I discovered that I actually have some deeply-held beliefs about what my job is for. Stuff I'd never really articulated to myself.

It was a therapeutic experience to start to put some shape to a career that has lurched mindlessly in so many directions. If I try hard enough I can almost create some kind of illusion of forward progress. 

In short, I bullshitted the fuck out if it!

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KEVIN KOBASIC grew up around the advertising business. His father, John Kobasic, worked as an account executive at Doyle Dane Bernbach and Cole & Weber, before founding Kobasic Hadley in Seattle, WA. “When I was a kid I didn’t really understand that my dad had a cool job,” he says. “I think I assumed that everyone’s fathers used them as extras in TV commercials.”

Kevin studied painting for a year at a fine arts college, but soon quit school to take a job at Marvel Comics. He spent several years as a penciler drawing action-oriented comics such as DEATHLOK and THE PUNISHER. He later moved into the animation field, designing and storyboarding for cartoon shows such as COURAGE THE COWARDLY DOG, CODENAME: KIDS NEXT DOOR and WORDWORLD.

Eventually Kevin set his sights on a career in advertising, and brings his colorful experience to bear on a style that is highly adaptable yet uniquely his own. Constantly developing and refining his technique, Kevin has carved out a high-energy style at once dynamic and whimsical. He lives in New York City with his wife Faith and their daughters Edie and Roxy.



In your opinion what makes a killer storyboard and why do you think it is so crucial when an agency is trying to sell a concept?


Energy! Our little corner of the business is all about selling an idea. My job isn’t just to help communicate an idea, It’s to help make a client fall in love with it. So many of the technical aspects of drawing have been overtaken by technology, but drawings can communicate an ineffable sense of energy, of humor, of life. There’s something about a drawing that can charm the eye and fire the imagination like nothing else. And an experienced visual storyteller can create a sequence of images that propels you through the story. It’s the “X” factor that allows a creative’s idea to come to life in the mind of a client.


Describe for us your process from start to finish.

We start with a phone conference. This usually consists of the A.D. apologizing a lot for the crudeness of the thumbnail drawings, which I never understand, but I guess they need to get it out of their systems. I take copious notes and pay very close attention to the thumbs, because I’m trying to mind-meld with what the creatives are seeing in their heads. I want to understand the marketing strategy—what emotional effect they’re seeking.

When I’m penciling I try to use my whole arm and go for the bold strokes, sometimes going as far as to wear a brace on my wrist. When the pencils are approved I paint the final art with brush markers. I like the sensual, tactile feel of a brush stroke. Then I do a layer of digital painting over that, often stitching together photographic elements to add an extra dash of realism.


Your work is not super tight compared to some styles out there. Why do you think your work is so appealing in comparison?

You have to play to your strengths. I’m more interested the line having a feeling of spontaneity, which can get lost if the illustration is tremendously rendered. I try very hard to retain the energy of the initial sketch. I find that there’re art directors out there who prefer a more impressionistic approach, so that’s the niche I try to fill. I think it allows viewers to project themselves into the concept a little bit and not get hung up on meaningless details.


How do you cut corners when you have a crazy deadline. Please share a real example.

It usually comes down to just sweating a lot, gutting it out and forcing myself to work more intuitively. I do the frames all at once in assembly-line fashion, as if I were attaching widgets on a conveyor belt. You can also target which frames need to be the beauties and which you can do faster to make up time. There’s an Outback Steakhouse frame on www.wayart.com, that I drew lighning-fast when I was up against the wall. I was a little embarrassed to find it on the site, but looking at it now I guess there’s something to the simplicity and boldness of it. I love working in a business that demands so much be done in a crunch, because you often get better work when pushed out of your comfort zone.


What motivates you to constantly improve and evolve your style? Technology changes? Other artists influence?

At a tender age I asked my father, who owned an agency for 20 years, what qualities the best creatives tended to have in common. He thought for a second and said, “an insatiable curiosity about how the work could be improved”. That made a big impression on me. He may as well have carved that quote onto a stone tablet. Years later I asked him how I could go about breaking into storyboarding, and he said, “Storyboarding? I don’t think anyone does that anymore”. Oh well, they can’t all be jewels!


“Everybody loves Kevin” is something we often find ourselves saying here at Way Art. Why do you think clients fall in love with working with you?

Who said what, now?


Tell us about your animation and character development experience.

The level of quality control in animation created a huge learning curve. In comics you can draw Spider-Man a hundred different ways, but in animation you have to know exactly how thick each eyelash on a character is. I fell into the business, so I didn’t have the benefit of a three-year animation school. I had two weeks to learn it on the fly or get out.

As a designer you’re an extra hand to a showrunner who’s too busy to draw the whole show himself. So you have to be able to get into his head and design in virtually any style on demand. You work in a pressure cooker with very talented people and can solicit a lot of feedback and criticism. Ideally you’re trying to produce something that makes everybody in the room erupt in laughter. A popular pastime was to do really brutal caricatures of each other, which sometimes resulted in bruised feelings. But trying to hold your own in that environment, you develop an ability to grab a funny idea out if the ether and immortalize it in seconds.


What was your all time best gig?

I designed a brand mascot for an animated Pepperidge Farm campaign, and acted as the lead illustrator for TV and print. I had to hustle a lot to get the gig, and nobody had a clear idea of what the character should be. I pumped out hundreds of different character designs in an effort to find something that everyone could hang their hat on.

It was wonderful to be the key artist and feel like I was working on “my” character. It made me extremely invested in the work, and also meant some very long hours since I was the go-to guy. When we were producing the animatics that won the business I remember pulling a 72 hour shift. I also learned a lot about how the tiniest detail could make or break a concept. We went through endless rounds of revisions trying to get the arch of an eyebrow right to properly sell a joke.


What are some of the things you do to get "a firm idea" of what the client is after?

I thin k I have a strong intuitive sense, possibly from years of drawing comics from only the bare bones of a plot. I actively solicit feedback, and some people have to be coaxed. I pay attention to those little pauses that say, “I’m not happy with this one but I don’t want to seem high-maintenance”. I always figure, if the work comes out good it’s better for both of us. My most high-maintenance clients are also the ones who force me to improve.


How much of a role do you have in the creative process?

I try to get a read on how welcome I am to throw ideas into the mix. It’s immensely rewarding when I can come up with something that helps sell the concept. Moving forward I hope to have more involvement on that side of things.


What was your funniest or most embarrassing moment on a job?

Not long ago I storyboarded a music video for Wyclef Jean from the Fugees. The director asked me to sit in on the concept meeting and draw some character studies of the singer. Wyclef had no idea who I was or why I was there, but he was too polite to say anything as I sat across the table staring holes into him. When he found out what I had been doing he was relieved that I hadn’t been trying to hit on him. He was very gracious and complimentary, even telling me that if he could draw like me he’d be getting tons of girls. I thought that was funny, as if he’d trade the life of a rock star for the life of a dorky cartoonist.


Based on your experience getting started what advice would you give someone interested in a career in storyboard art?

Storyboarding? I don’t think anyone does that anymore.

Monday, July 21, 2008

AFLAC REDUX

Had to repurpose some frames from an old Aflac/NASCAR pitch. Once I started tweaking them it was hard to stop. My style's changed a bit in the last 6 months.








Wednesday, June 11, 2008

ATTACK OF THE KILLER TOMATOES

Pictured: the Pace company demonstrates their safety measures against salmonella poisoning.













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I was listening to the news coverage of the big tomato scare, kind of laughing it off, and then I realized, oh I think I had that salmonella thingy. It was a couple of weeks ago and I blamed it on improperly cooked seafood, but I had all the signs they say to watch for, the runs, the fever, the whole thing, so now I figure it was the 'maters. On the news they also say to go to a doctor but that sort of thing never occurs to me.

The sickness hit me at the worst imaginable time. Not only were my mother and sister in town for a too-brief visit with the kids, but I was also looking at two days of sitting in a jury pool. By the second day it became obvious that it was going to be sitting in a jury pool and signing out a lot to run to the bathroom.

Jury service wreaks havoc on my business. No one cuts me a break for the time off, it usually just means that I'll have to turn down work that I can't afford to turn down.  I feel duty-bound to go, but if I ever actually got tapped for a case I don't know what I'd do. I don't have the balls to be one of those guys who pulls a psycho neo-nazi routine at the interview. I already had one day down, and they settled all their cases that day without paneling  any jurors, thus reducing my chances of getting picked by half. I could tap out due to illness, but they'd just reschedule me for a couple months down the line, and the lottery would start all over. My second day was Friday before Memorial Day. The odds were too good to pass up.

By noon when they let us out I was already a wreck, but I now had unexpected time on my hands to spend with my Mom and Sis. Their hotel was nearby, and it was still morning West Coast time, so I went to collect them.

Now I don't want to make the women in my family out to be a couple of horrible meddlers, because they're not. All I'm saying is that they had stayed out good and late in Soho, that bottles of wine were opened and consumed, and that the topic that was fresh on their minds was the parenting skills I had been displaying, or lack thereof. By the time I turned up the next morning, the rhetorical saws were sharpened, oiled and ready to go.

Look, I'm philosophical about this. It's inevitable that you're going to screw your kid up in a million ways, just like it's inevitable that you're the last one to notice everything you're doing wrong. I know that it comes with the territory that everyone has an opinion. God knows I do it to other parents. When all is said and done I appreciate them giving me an objective outlook, and that they respect me enough to make the suggestions directly to me rather than just nattering behind my back about it. I just wasn't prepared for how defensive and hostile it made me. When someone tells you you're handling your kid wrong, even in a small way, it hurts your feelings, and it's up to you to manage those feelings. Add in a mean case of food poisoning, and I'm afraid I just didn't handle my side of the conversation very well at all.

After about an hour of failing to contain my worst impulses, I was released to lead us to a restaurant. But I still couldn't let it go and the argument continued down the street. I think at this point my mother was starting to lose her patience with me quite frankly. She had very respectfully offered a point of view that I might find useful on a topic of great interest to us both, and I could have just said, "that's interesting, I'll have to think about that". (And it should be noted, her ideas have since been examined and found helpful in the rational light of day.) But you would have thought I was on trial for my life the way I was arguing the case, and I may have made use of personal invective where it suited me. I think eventually she was ready to hit me back on something.

When I happened to mentioned my illness, my mother started to wonder whether I really had food poisoning. Impyling, I guess, that I was merely the victim of a weak constitution and a flair for the dramatic. Now I'm really angry. It's bad enough I have to defend my parenting, now I have to defend whatever it is that's going on in my bowels. And I did. Vigorously.

"Look, you both said you had a touch of something the morning after the Italian restaurant. You both had a bit of my meal. I ate the whole thing and I got the full-on diarrhea and the fever. Ergo ipso facto, my dinner gave me food poisoning."

"All I'm saying is that maybe you touched something in the restroom that someone touched who didn't wash his hands."

Why is this important to her? My head is going to explode. Oh no. Don't say it. Do not say what you're thinking, you idiot. Respect your mother and let the matter drop right here and now.

I hold it in a good two seconds, and then:

"So you're saying maybe it was that guy's cock I sucked in the restroom when I was away from the table?"

We found something else to talk about.

Monday, May 12, 2008

Friday, May 02, 2008

VEHICLE WRAP

A wrap I illustrated that was shown at a car show in Orlando.






Monday, April 28, 2008

LI'L KANYE AND PALS

Some illustrations commissioned for the Wyclef video, echoing the song's references to Kanye West, Biggie, Tupac, Lisa "Left Eye" Lopes, and Sean Bell. I was asked me to draw them as children, in a bit of artistic license. So cute!

I did multiples of all of these because everyone likes to have options to pick from. I did many more of Kanye because the director didn't like my original versions, and was too busy to spend all day going back and forth with revisions. I figured if I just threw enough options at him one of them would have to hit if only by accident. (I even pasted in the reference photos. As if to say, "See, he really does wear sweaters like that.") You can see the versions that got picked bouncing around in the animated backgrounds in the video.

I think "Li'l Biggie & Tupac" could be a cartoon show, don't you?









Friday, April 25, 2008

Friday, March 14, 2008

Thursday, March 06, 2008

Racer girl

some frames from a music video job. I'm going to post on it if they ever get the video out of post-production and onto the web. but I like these frames a lot; I don't think I'm spoiling anything for anybody by posting them. For pre-vis purposes, the illustrated figures are combined with backgrounds captured from a video game.